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Dialog>Dialog1
Caption=Halo 3 Weapons Timer
//Width=255
//Height=200
Top=CENTER
Left=CENTER
*************************************************
Button=.,0,0,0,0,1,SNIPER START.BMP_DATA
Button=.,0,0,00,0,2,SNIPER_STOP.BMP_DATA
*************************************************
Button=.,0,0,0,0,3,ROCKET_START.BMP_DATA
Button=.,0,0,0,0,4,ROCKET_STOP.BMP_DATA
*************************************************
Button=.,0,00,0,0,5,CUSTOM_START.BMP_DATA
Button=.,0,0,0,0,6,CUSTOM_STOP.BMP_DATA
*************************************************
Button=Reset Sniper,0,0,0,0,8
Button=Reset Rocket,0,0,0,0,9
Button=Reset Custom,0,0,0,0,10
*************************************************
Button=0,25,40,175,35,0 // <The>Dialog1
SetDialogObjectVisible>Dialog1,msButton0,0
SetDialogObjectVisible>Dialog1,msButton1,1 //SniperSTART
SetDialogObjectVisible>Dialog1,msButton2,2 //SniperEND
SetDialogObjectVisible>Dialog1,msButton3,3 //RocketSTART
SetDialogObjectVisible>Dialog1,msButton4,4 //RocketEND
SetDialogObjectVisible>Dialog1,msButton5,5 //CustomSTART
SetDialogObjectVisible>Dialog1,msButton6,6 //CustomEND
Show>dialog1
Alright, So basically this is going to be a halo 3 weapons timer. I got the idea from JRL. Well, There's a lot of them out there but he gave me the idea to make my own by showing me how to make buttons turn from one picture to another. Thanks again & To Bob Hansen for also assisting.
So! Here we go, Basically, I've got three timers that people will setup and I want it to count to 3 Minutes and then reset to 0 and make a .wav sound of choosing. (I'll cross that bridge when I come to it) but right now I basically want to make sure I'm doing this right.
I want to have a SetDialogObjectVisible for each button correct? Since, There will be a start to the button and a end as you can clearly see. So what I'm basically asking is, Does it all make sense so far?
Thank you in advance - Jordan